Buildings and Grounds
STEAM is the future and fortunately for students, learning it is fun
Play is a building block of learning.
Dr Jenny Nash, Head of Education Impact at LEGO Education
App for teaching secondary STEM
BioBrain presents STEM in a format students are used to.
Real tech competency requires training
Technology’s speed of development and volume makes some direction necessary.
Why data literacy needs to be included in the school curriculum
Data is driving everything.
Paul Leahy, A/NZ country manager at Qlik
Automated secure record keeping of employees' COVID-19 vaccination and test status
Technology for a post vaccination world.
Free Github Global Campus for students
GitHub’s Global Campus is a new hub for student programs and resources.
Zoom, but better
Individualised, private attention in Zoom classrooms.
Edtech and the promise to personalise education
Each student is different, technology can make this a positive.
Graham Glassis CEO, Cypher Learning
Biometrics and security in the education system
An easier way to promote honesty in assessments and security on campus.
Carol Chris, Regional General Manager ANZ, GBG
Breaking out Minecraft’s coding potential
Coding in Minecraft program has seen global adoption.
Kombi EV conversion inspires school STEM curriculum teaching resource
An icon of the 60s and 70s the Kombi is finding new life as a STEM teaching resource.
IT Educators: Inspire Your Students in These 5 Areas
Areas of inspiration educators should focus on.
Leon Adato, Head Geek at SolarWinds
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