Gaming industry experts have commended the winners of the 2017 Australian STEM Video Game Challenge, which this year required students as young as 10 years old to design and build a video game addressing the theme 'reaction'.
Academy of Interactive Entertainment Chairman and CEO John De Margheriti said he hoped participants in this year's Challenge would be among the next generation of game developers and 3D artists.
"The students behind the winning games in this year’s Australian STEM Video Game Challenge have demonstrated remarkable levels of creativity and technical skill that stand them in good stead for future careers in the interactive entertainment industry," Mr De Margheriti said.
"All entrants should be proud that they have created an original video game using new and emerging technology."
The Australian STEM Video Game Challenge promotes engaging and interactive learning to increase interest and participation in the STEM disciplines by inviting school students in Years 5 to 12 to create an original video game. The Challenge is coordinated by ACER and supported by major partner, Academy of Interactive Entertainment, and innovation partners, HP Australia, BigAnt Studios, Google and PAX Australia, as well as government, universities, corporate partners and game developers.
ACER Foundation Director Lisa Norris said research shows that gaming and game design for learning are increasingly being embraced.
"The Interactive Games and Entertainment Association's Digital Australia 2018 survey found that 50 per cent of parents reported that their children have used games as part of their school curriculum, compared to 35 per cent in the 2016 survey," she said.
Winning games were demonstrate at PAX, one of the largest video gaming conventions in the world, at the Melbourne Convention Centre from 27-29 October.
Winners and their games
Years 5-8 Scratch: Marcus Carr, Bert Lee, Jayden Shi and Eric Shin, Chatswood Public School, NSW, for Asteroid Smash!
Years 5-8 Gamemaker: Jaxson Brown, Australind Senior High School, WA, for Cube Runner
Years 5-8 Open: Michael Ostapenko, home school, QLD, for Reaction
Years 9-12 Gamemaker: Jett-Lee Wetherald, Mason Brennan and John Saxon, Maroochydore State High, QLD, for Shards of Azothornia: The First Shard
Years 9-12 Unity3D/Unreal Engine: Kye Ziebarth, Fabian Scheffler and Kenji McAuliffe, Churchlands Senior High School, WA for Goldberg
Years 9-12 Open: Jacob Thomas, Dylan Kalms-Taylor, Caleb Jeanes and Chloe Godfrey, Kalianna School Bendigo, VIC, for Gizma's Adventure
Registrations for the 2018 Australian STEM Video Game Challenge open in April 2018.
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