Menu

Education Today Logo


newsletter

Education Today Cover Browse Issue

Gaming education

News Image

If there was one thing that came out of the recently released Digital Australia Report which looked into the effects of gaming in Australia it’s that video games have infused every part of the society; video games are everywhere and used by people of all ages and walks of life, of the sample 86% said they gamed.

Gaming is pervasive but is it positive? Well yes. Games bring people together, stimulate the mind and give opportunity for learning. Gaming is also good for social connection and mental well being.

Games’ effect on education was particularly telling. The survey asked participants whether games could have an effect on learning in 13 areas. Some 86% said games had the potential to increase general knowledge and 83% indicated that games could be beneficial in imparting digital knowledge.

Their role in improving mental health, specialist knowledge and cultural knowledge all scored highly with respondents – an average of 75% said their gaming had potential to increase knowledge in these areas.

But perhaps most telling was that none of the areas investigated ranked lower than 60% – 62% said that games could improve knowledge about diet, which kind of makes sense – so it’s a very strong indication that people feel games are good for improving one’s knowledge generally.

Respondents were slightly more qualified in the responses when asked in games had a positive effect and a role in education, that said 71% indicated that games could be used to teach students and 70% intimated that games could motivate students.

Respondents reacted positively to the statement that games help schools to remain relevant at 62%. Some 63% agreed that games can help teachers teach and 64% said games can help students pay attention.

The results of the survey regarding the work place weren’t as positive. When asked about effectiveness of video games on the job 34% answered positively that they could be used to impart new knowledge, and 30% said they were useful when learning some new software or tool.

Data reported come from 1234 Australian households and 3135 individuals of all ages in those households. Participants were drawn randomly from the Nielsen Your Voice Panel in March 2017.

 


18 Oct 2018 | National
60,000 regional school students to have best seat in the house  News Image

The Australian Theatre for Young People (ATYP) is launching ATYP On Demand, a theatre streaming platform to give remote and low SES students free access to theatre made by young people, for young people. Read More

17 Oct 2018
Tax deductions for teachers News Image

As the October 31st tax deadline is approaching, now is the time for teachers and those working in education who haven’t yet lodged to get their taxes up to date. Read More

17 Oct 2018 | National
Wakakirri announces national story dance of the year winners News Image

Big stories about big issues have been at the forefront of Wakakirri this year, themes explored included reconciliation, environmental conservation and mental health, the winners have now been announced. Read More

17 Oct 2018
New resource teaches kids about periods News Image

Period Talk is Australia’s first education module designed to get kids talking about periods, removing the taboo and embarrassment that has surrounded the subject for so long. Read More

17 Oct 2018 | Melbourne
Big Day In Jr STEAM event News Image

400 primary school students from 13 schools and 35 presenters from the science and tech industry will descend on Malvern Valley Primary School on Thursday 18th October, for the Big Day In Jr. Read More